weatherless...................70.98756% offense.......................40.79075% balance.......................32.95103% hyperoffense..................13.24915% voltturn......................12.40412% rain.......................... 9.94452% sand.......................... 9.83345% hail.......................... 6.81145% stall......................... 6.52945% semistall..................... 6.47963% sun........................... 3.36764% choice........................ 2.96134% trickroom..................... 1.45620% sandstall..................... 1.42239% hailoffense................... 1.16856% monotype...................... 1.12732% multiweather.................. 0.90654% rainoffense................... 0.52174% sandoffense................... 0.40772% sunoffense.................... 0.37913% dragmag....................... 0.31908% monoelectric.................. 0.13915% monopsychic................... 0.12347% monobug....................... 0.11930% monowater..................... 0.11707% gravity....................... 0.11389% monosteel..................... 0.10782% tricksand..................... 0.10511% monodragon.................... 0.09211% tricksun...................... 0.08634% monofire...................... 0.08412% monofighting.................. 0.08140% mononormal.................... 0.06349% monoghost..................... 0.05382% monofairy..................... 0.04305% hailstall..................... 0.03927% monorock...................... 0.03445% rainstall..................... 0.03082% monodark...................... 0.02993% monoflying.................... 0.02711% monograss..................... 0.02477% monopoison.................... 0.02463% monoice....................... 0.02143% tailwind...................... 0.01059% monoground.................... 0.00527% allweather.................... 0.00463% sunstall...................... 0.00463% trickhail..................... 0.00349% trapper....................... 0.00291% Stalliness (mean: 0.014) -2.0|## |######## -1.0|################## |############################## 0.0|########################### |####################### +1.0|############ |#### +2.0|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.76%