weatherless...................74.03097% offense.......................38.70566% balance.......................24.22608% hyperoffense..................18.00482% voltturn......................13.59826% stall.........................12.75781% hail..........................10.13463% sand.......................... 8.51162% rain.......................... 7.04843% semistall..................... 6.30563% choice........................ 3.03823% hailoffense................... 1.90401% sandstall..................... 1.53534% sun........................... 1.50450% multiweather.................. 1.23015% trickroom..................... 1.12761% rainoffense................... 1.05036% sunoffense.................... 0.64841% dragmag....................... 0.29702% sandoffense................... 0.12567% monotype...................... 0.11012% gravity....................... 0.09051% tricksun...................... 0.05407% monopsychic................... 0.04684% monofairy..................... 0.02625% monoelectric.................. 0.01353% monobug....................... 0.01152% monodark...................... 0.00820% monosteel..................... 0.00309% tailwind...................... 0.00077% tricksand..................... 0.00065% monofire...................... 0.00029% monoghost..................... 0.00026% monoice....................... 0.00015% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.098) -2.0|## |############## -1.0|################### |############################## 0.0|######################### |##################### +1.0|########### |##### +2.0|##### |## +3.0|########### more negative = more offensive, more positive = more stall one # = 0.69%