weatherless...................71.24350% balance.......................25.84032% offense.......................25.70833% stall.........................24.50619% sand..........................16.11031% voltturn......................13.02318% hyperoffense..................12.71247% semistall.....................11.23269% hail.......................... 7.99787% sandstall..................... 5.83030% rain.......................... 5.32582% hailoffense................... 3.75683% choice........................ 3.49606% multiweather.................. 1.98036% sun........................... 1.30286% sunoffense.................... 0.78799% trickroom..................... 0.23808% rainoffense................... 0.17687% gravity....................... 0.05597% tricksun...................... 0.05258% dragmag....................... 0.01654% monotype...................... 0.01467% sandoffense................... 0.00734% monofairy..................... 0.00730% monoelectric.................. 0.00338% monobug....................... 0.00228% monodark...................... 0.00079% monopsychic................... 0.00067% monosteel..................... 0.00024% tailwind...................... 0.00008% monoghost..................... 0.00001% monoice....................... 0.00001% tricksand..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.597) -2.0|#### |####### -1.0|#################### |############################# 0.0|################### |############################## +1.0|############## |############### +2.0|###################### |##### +3.0|################# more negative = more offensive, more positive = more stall one # = 0.55%