weatherless...................72.55432% balance.......................47.06465% semistall.....................21.99003% sand..........................21.49551% offense.......................14.44884% hyperoffense.................. 9.27154% voltturn...................... 7.72875% stall......................... 7.22494% hail.......................... 6.39113% trickroom..................... 1.85393% multiweather.................. 1.44011% sandstall..................... 0.89104% rain.......................... 0.88235% sandoffense................... 0.68227% rainoffense................... 0.61768% tricksand..................... 0.39652% hailstall..................... 0.36495% sun........................... 0.11680% hailoffense................... 0.08363% choice........................ 0.08005% monotype...................... 0.04245% monoelectric.................. 0.01779% monoground.................... 0.01390% gravity....................... 0.00523% monobug....................... 0.00506% monoice....................... 0.00443% sunoffense.................... 0.00196% monowater..................... 0.00037% monofire...................... 0.00026% monopoison.................... 0.00022% monodragon.................... 0.00020% monoghost..................... 0.00017% trickrain..................... 0.00016% tailwind...................... 0.00011% dragmag....................... 0.00006% monodark...................... 0.00004% trickhail..................... 0.00003% mononormal.................... 0.00001% monofighting.................. 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.523) -2.0|# |# -1.5|######### |##### -1.0|###### |### -0.5|#### |####### 0.0|########################### |################# +0.5|#################### |############################## +1.0|############################## |#################### +1.5|######## |### +2.0|## |# +2.5|# |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.49%