weatherless...................88.77240% balance.......................40.18952% offense.......................35.08494% hyperoffense..................10.79097% stall......................... 8.04001% semistall..................... 5.89456% voltturn...................... 5.78011% rain.......................... 5.71911% hail.......................... 3.82782% trickroom..................... 3.29543% sun........................... 1.21555% rainoffense................... 0.71205% sand.......................... 0.50550% sunoffense.................... 0.40178% monotype...................... 0.16082% choice........................ 0.14058% monowater..................... 0.09314% tricksand..................... 0.06426% tailwind...................... 0.05265% hailoffense................... 0.03816% multiweather.................. 0.03571% monoice....................... 0.01711% monorock...................... 0.01483% monofighting.................. 0.01341% monoelectric.................. 0.00830% monobug....................... 0.00731% dragmag....................... 0.00709% mononormal.................... 0.00232% monosteel..................... 0.00208% monograss..................... 0.00166% trickrain..................... 0.00133% monoground.................... 0.00031% monofire...................... 0.00016% monodragon.................... 0.00012% trickhail..................... 0.00006% monodark...................... 0.00004% sandoffense................... 0.00002% monopoison.................... 0.00001% monofairy..................... 0.00001% monoghost..................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.110) -2.0|## |#### -1.5|##### |######### -1.0|############# |######### -0.5|####################### |############################# 0.0|############################# |############################## +0.5|############################## |################# +1.0|########## |####### +1.5|#### |########## +2.0|## |### +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%