weatherless...................89.83288% balance.......................38.48014% offense.......................25.72377% hyperoffense..................13.02875% stall.........................12.86215% semistall..................... 9.90519% hail.......................... 4.74674% rain.......................... 4.35847% voltturn...................... 4.29999% trickroom..................... 1.01958% rainoffense................... 0.89949% sun........................... 0.68481% sunoffense.................... 0.40799% sand.......................... 0.39685% choice........................ 0.11323% monotype...................... 0.09292% tailwind...................... 0.07404% monowater..................... 0.06272% multiweather.................. 0.01928% tricksand..................... 0.01905% hailoffense................... 0.01486% monorock...................... 0.01168% monoice....................... 0.01032% monoelectric.................. 0.00371% monofighting.................. 0.00336% dragmag....................... 0.00098% monobug....................... 0.00052% monosteel..................... 0.00033% monograss..................... 0.00022% monoground.................... 0.00004% mononormal.................... 0.00002% trickrain..................... 0.00001% monodragon.................... 0.00000% trickhail..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% sandoffense................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.263) -2.0|### |########## -1.5|### |######## -1.0|########## |####### -0.5|############# |##################### 0.0|############################# |########################### +0.5|############################## |############### +1.0|############## |############ +1.5|#### |################# +2.0|## |##### +2.5|#### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%