weatherless...................75.14789% offense.......................61.86702% balance.......................25.06979% hyperoffense..................11.88156% sand.......................... 9.35597% hail.......................... 7.66043% rain.......................... 7.36711% voltturn...................... 4.45849% hailoffense................... 1.08445% monotype...................... 0.99926% sandoffense................... 0.81495% semistall..................... 0.81319% sun........................... 0.79460% trickroom..................... 0.62042% stall......................... 0.36844% monoice....................... 0.33271% multiweather.................. 0.32600% rainoffense................... 0.26157% sandstall..................... 0.16430% monofairy..................... 0.16430% mononormal.................... 0.10570% monowater..................... 0.10473% monograss..................... 0.09727% monofighting.................. 0.09727% sunoffense.................... 0.09727% monodragon.................... 0.09727% Stalliness (mean: -0.345) |## -1.5|# |#### -1.0|############# |############################## -0.5|########################### |#################### 0.0|##################### |######################### +0.5|##### |## +1.0| | +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.66%