weatherless...................75.23682% offense.......................38.48455% balance.......................36.37779% hyperoffense..................17.45059% sand..........................12.57867% voltturn......................10.24657% sun........................... 9.17516% semistall..................... 5.12103% rain.......................... 2.56728% stall......................... 2.56605% trickroom..................... 2.43494% monotype...................... 1.02879% choice........................ 0.87761% sunoffense.................... 0.85958% sandstall..................... 0.74650% hail.......................... 0.72765% multiweather.................. 0.25894% tricksun...................... 0.25484% monowater..................... 0.24747% rainoffense................... 0.21018% sandoffense................... 0.14463% monopsychic................... 0.09587% monosteel..................... 0.09055% sunstall...................... 0.08604% monobug....................... 0.07908% monoelectric.................. 0.07539% monopoison.................... 0.06678% monofairy..................... 0.06555% dragmag....................... 0.05777% monodark...................... 0.05244% mononormal.................... 0.05039% tailwind...................... 0.04630% monograss..................... 0.04179% monofire...................... 0.04097% hailoffense................... 0.03810% monoflying.................... 0.03810% monoground.................... 0.03401% monofighting.................. 0.03237% monoghost..................... 0.02950% monorock...................... 0.02827% monodragon.................... 0.02663% monoice....................... 0.02663% gravity....................... 0.02131% tricksand..................... 0.02131% rainstall..................... 0.00656% hailstall..................... 0.00615% trickhail..................... 0.00451% allweather.................... 0.00123% trickrain..................... 0.00041% Stalliness (mean: -0.153) -2.0|###### |######### -1.0|################# |######################## 0.0|############################## |###################### +1.0|########### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%