weatherless...................74.79375% offense.......................37.44400% balance.......................36.52471% hyperoffense..................18.11574% sand..........................13.02869% voltturn......................10.76224% sun........................... 9.26398% semistall..................... 5.33312% stall......................... 2.58242% trickroom..................... 2.57151% rain.......................... 2.50849% choice........................ 0.93046% sunoffense.................... 0.84182% monotype...................... 0.84079% sandstall..................... 0.79225% hail.......................... 0.68191% tricksun...................... 0.27405% multiweather.................. 0.25132% monowater..................... 0.22464% rainoffense................... 0.20275% sandoffense................... 0.13956% sunstall...................... 0.08182% monofairy..................... 0.07171% monopsychic................... 0.07005% monobug....................... 0.06258% monosteel..................... 0.06214% dragmag....................... 0.05943% monoelectric.................. 0.05427% monopoison.................... 0.05418% tailwind...................... 0.04096% monodark...................... 0.03781% monograss..................... 0.03639% mononormal.................... 0.03610% monofire...................... 0.03249% monoflying.................... 0.03200% hailoffense................... 0.03126% monoground.................... 0.02697% monoghost..................... 0.02597% monofighting.................. 0.02418% gravity....................... 0.02208% monorock...................... 0.02027% monoice....................... 0.01993% tricksand..................... 0.01740% monodragon.................... 0.01422% rainstall..................... 0.00559% hailstall..................... 0.00350% trickhail..................... 0.00304% allweather.................... 0.00111% trickrain..................... 0.00003% Stalliness (mean: -0.156) -2.0|####### |######### -1.0|################ |######################## 0.0|############################## |###################### +1.0|############ |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%