weatherless...................74.39588% balance.......................46.68357% sand..........................20.61171% offense.......................20.13453% hyperoffense..................18.56284% semistall.....................10.86399% voltturn......................10.69172% stall......................... 3.75507% sun........................... 3.17249% trickroom..................... 1.73923% rain.......................... 1.61562% sandstall..................... 1.21009% choice........................ 0.30021% sandoffense................... 0.23109% hail.......................... 0.21658% tricksun...................... 0.19743% sunoffense.................... 0.18951% rainoffense................... 0.07170% monotype...................... 0.05279% monowater..................... 0.03740% dragmag....................... 0.02299% monofairy..................... 0.01348% tailwind...................... 0.01300% multiweather.................. 0.01221% sunstall...................... 0.00365% tricksand..................... 0.00175% monodark...................... 0.00096% monoelectric.................. 0.00043% gravity....................... 0.00036% monoground.................... 0.00020% monosteel..................... 0.00019% hailoffense................... 0.00005% monopoison.................... 0.00005% hailstall..................... 0.00004% monodragon.................... 0.00003% allweather.................... 0.00002% monobug....................... 0.00002% mononormal.................... 0.00001% monograss..................... 0.00001% monopsychic................... 0.00000% monoice....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trickrain..................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.084) -2.0|############ |######## -1.0|###### |############# 0.0|###################### |######################## +1.0|############################## |###### +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.81%