weatherless...................98.45324% balance.......................57.94749% offense.......................22.58065% semistall.....................13.22377% stall......................... 5.33225% batonpass..................... 3.03246% hyperoffense.................. 0.91584% sun........................... 0.88532% monotype...................... 0.72250% sand.......................... 0.33581% rain.......................... 0.32563% monorock...................... 0.16282% mononormal.................... 0.12720% monobug....................... 0.08650% monofighting.................. 0.06106% monoground.................... 0.06106% monowater..................... 0.05088% sandstall..................... 0.05088% dragmag....................... 0.04070% monoflying.................... 0.04070% monopoison.................... 0.03562% monoelectric.................. 0.03562% monopsychic................... 0.03053% trapper....................... 0.02544% monograss..................... 0.02035% monoice....................... 0.02035% monodark...................... 0.02035% monofire...................... 0.02035% monosteel..................... 0.01526% monodragon.................... 0.01018% monoghost..................... 0.00509% Stalliness (mean: 0.413) -1.0|## |### -0.5|########## |############## 0.0|####################### |############################## +0.5|######################### |############# +1.0|########### |########## +1.5|####### |##### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.64%