weatherless...................98.59462% balance.......................57.49234% offense.......................22.99376% semistall.....................12.98385% stall......................... 5.61036% batonpass..................... 3.13765% hyperoffense.................. 0.91970% sun........................... 0.88606% monotype...................... 0.50256% sand.......................... 0.30651% rain.......................... 0.21281% mononormal.................... 0.09067% monorock...................... 0.07570% monobug....................... 0.05992% sandstall..................... 0.04968% monoground.................... 0.04792% monofighting.................. 0.04654% monowater..................... 0.04351% dragmag....................... 0.03606% monopoison.................... 0.03001% monoflying.................... 0.02866% monoelectric.................. 0.02754% monopsychic................... 0.02396% trapper....................... 0.02038% monoice....................... 0.01680% monofire...................... 0.01433% monograss..................... 0.01433% monodark...................... 0.01407% monosteel..................... 0.01321% monodragon.................... 0.00716% monoghost..................... 0.00358% Stalliness (mean: 0.408) -1.0|## |#### -0.5|########## |############# 0.0|###################### |############################## +0.5|######################### |############ +1.0|########## |########## +1.5|####### |##### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.66%