sand..........................61.15349% weatherless...................37.55253% offense.......................36.63430% balance.......................27.88844% hyperoffense..................14.87393% semistall.....................13.23793% sandoffense................... 7.42696% stall......................... 7.36540% sandstall..................... 4.39369% batonpass..................... 2.32044% dragmag....................... 2.04128% sun........................... 0.70964% rain.......................... 0.68609% sunoffense.................... 0.58901% rainoffense................... 0.42877% trapper....................... 0.39589% choice........................ 0.34630% monotype...................... 0.12358% multiweather.................. 0.10175% monoflying.................... 0.07399% mononormal.................... 0.01927% sunstall...................... 0.01846% monowater..................... 0.01543% monopoison.................... 0.01395% monorock...................... 0.00051% monograss..................... 0.00027% monofighting.................. 0.00006% monoelectric.................. 0.00005% monoghost..................... 0.00002% monosteel..................... 0.00002% monodark...................... 0.00001% monofire...................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.092) |# -1.5|##### |#################### -1.0|#################### |################### -0.5|############################## |##################### 0.0|################### |############## +0.5|################## |##################### +1.0|############# |################ +1.5|########### |######### +2.0|### |### +2.5| more negative = more offensive, more positive = more stall one # = 0.41%