weatherless...................53.98370% offense.......................42.89899% sand..........................40.65344% hyperoffense..................29.00753% balance.......................19.98462% sandoffense...................12.79213% stall......................... 4.33579% semistall..................... 3.77306% rain.......................... 3.00661% sandstall..................... 2.72986% hail.......................... 1.83426% dragmag....................... 1.80120% monotype...................... 1.45910% choice........................ 1.45065% voltturn...................... 1.42066% rainoffense................... 1.33841% sun........................... 0.80489% trickroom..................... 0.66651% sunoffense.................... 0.47048% tricksand..................... 0.29597% hailstall..................... 0.29213% multiweather.................. 0.27445% monowater..................... 0.24600% monopoison.................... 0.24446% monosteel..................... 0.20987% monorock...................... 0.19065% monopsychic................... 0.14222% monodark...................... 0.13530% monobug....................... 0.10455% monofighting.................. 0.06534% mononormal.................... 0.06227% hailoffense................... 0.06073% trickrain..................... 0.05996% monoice....................... 0.05689% monoflying.................... 0.05689% tailwind...................... 0.04766% gravity....................... 0.03690% monoground.................... 0.03152% monofire...................... 0.03075% monoghost..................... 0.02153% monograss..................... 0.01153% monoelectric.................. 0.01076% monodragon.................... 0.00769% monofairy..................... 0.00384% trapper....................... 0.00308% rainstall..................... 0.00231% allweather.................... 0.00077% Stalliness (mean: -0.409) -2.0|#### |######### -1.5|################# |############################ -1.0|############################## |############################# -0.5|######################### |########################## 0.0|####################### |################ +0.5|############ |######## +1.0|##### |#### +1.5|#### |#### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.40%