weatherless...................52.04355% sand..........................42.74375% offense.......................42.26434% hyperoffense..................29.99890% balance.......................19.38655% sandoffense...................13.79663% stall......................... 4.50853% semistall..................... 3.84168% rain.......................... 2.96646% sandstall..................... 2.78450% dragmag....................... 1.80190% hail.......................... 1.75530% voltturn...................... 1.49854% choice........................ 1.46833% rainoffense................... 1.43257% monotype...................... 1.27121% sun........................... 0.75344% trickroom..................... 0.64772% sunoffense.................... 0.49578% hailstall..................... 0.32278% tricksand..................... 0.31388% multiweather.................. 0.25498% monowater..................... 0.22771% monopoison.................... 0.20971% monosteel..................... 0.17571% monorock...................... 0.15611% monopsychic................... 0.14929% monodark...................... 0.11599% monobug....................... 0.08353% hailoffense................... 0.05827% monofighting.................. 0.05656% trickrain..................... 0.05563% monoice....................... 0.05012% monoflying.................... 0.04804% mononormal.................... 0.04224% gravity....................... 0.03617% tailwind...................... 0.03398% monoground.................... 0.02688% monofire...................... 0.02129% monoghost..................... 0.01511% monoelectric.................. 0.00890% monograss..................... 0.00804% monodragon.................... 0.00526% monofairy..................... 0.00349% trapper....................... 0.00210% rainstall..................... 0.00202% allweather.................... 0.00055% Stalliness (mean: -0.422) -2.0|##### |######### -1.5|################# |############################ -1.0|############################## |############################ -0.5|######################## |######################### 0.0|###################### |############### +0.5|########### |####### +1.0|##### |### +1.5|#### |#### +2.0|## |## +2.5|### more negative = more offensive, more positive = more stall one # = 0.41%