sand..........................54.03037% weatherless...................41.00774% offense.......................36.73464% hyperoffense..................34.58742% sandoffense...................18.02332% balance.......................16.47416% stall......................... 7.04374% semistall..................... 5.16003% rain.......................... 3.46136% sandstall..................... 2.82018% rainoffense................... 2.68384% hail.......................... 1.38852% choice........................ 0.91849% dragmag....................... 0.87856% voltturn...................... 0.82794% trickroom..................... 0.77954% tricksand..................... 0.67098% hailstall..................... 0.49025% monotype...................... 0.25692% sun........................... 0.21764% sunoffense.................... 0.21667% hailoffense................... 0.16082% multiweather.................. 0.10563% monosteel..................... 0.07261% monowater..................... 0.05792% monopsychic................... 0.04096% monodark...................... 0.02839% monodragon.................... 0.02005% monorock...................... 0.01876% monopoison.................... 0.01412% gravity....................... 0.00949% monofighting.................. 0.00641% monoground.................... 0.00360% monoelectric.................. 0.00182% monoice....................... 0.00042% monoghost..................... 0.00036% mononormal.................... 0.00010% tailwind...................... 0.00005% monobug....................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.429) -2.0|####### |####### -1.5|################# |########################### -1.0|############################## |#################### -0.5|################# |############# 0.0|################ |########## +0.5|####### |####### +1.0|### |#### +1.5|###### |##### +2.0|### |### +2.5|## more negative = more offensive, more positive = more stall one # = 0.49%