sand..........................50.24341% weatherless...................47.85766% hyperoffense..................32.02797% offense.......................31.89806% balance.......................19.53716% sandoffense...................15.27979% stall......................... 9.80218% semistall..................... 6.73463% sandstall..................... 3.92504% dragmag....................... 1.58376% hail.......................... 1.32124% choice........................ 0.98208% trickroom..................... 0.80159% tricksand..................... 0.67748% voltturn...................... 0.63922% rain.......................... 0.54540% hailstall..................... 0.54394% rainoffense................... 0.44366% hailoffense................... 0.16170% sun........................... 0.07286% sunoffense.................... 0.07285% multiweather.................. 0.04056% monotype...................... 0.01712% monowater..................... 0.00512% monopsychic................... 0.00399% monodark...................... 0.00198% monodragon.................... 0.00159% monoground.................... 0.00154% monorock...................... 0.00150% monofighting.................. 0.00123% gravity....................... 0.00020% monosteel..................... 0.00010% monoelectric.................. 0.00003% monoghost..................... 0.00003% monopoison.................... 0.00001% monoice....................... 0.00001% mononormal.................... 0.00000% tailwind...................... 0.00000% monoflying.................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.249) -2.0|##### |###### -1.5|######################### |####################### -1.0|############################## |################ -0.5|##################### |######### 0.0|############### |############# +0.5|########### |######### +1.0|##### |####### +1.5|######## |### +2.0|########### |#### +2.5|### more negative = more offensive, more positive = more stall one # = 0.45%