weatherless...................47.73081% balance.......................38.70321% offense.......................31.96011% sand..........................28.93695% rain..........................17.96109% hyperoffense..................17.46262% semistall..................... 7.90266% dragmag....................... 4.16142% stall......................... 3.97141% sun........................... 3.77445% voltturn...................... 3.35052% monotype...................... 3.02863% hail.......................... 2.04677% choice........................ 2.00357% sandstall..................... 1.26312% sandoffense................... 0.80693% rainstall..................... 0.64277% trickroom..................... 0.58837% sunoffense.................... 0.48168% rainoffense................... 0.47196% monopsychic................... 0.44507% sunstall...................... 0.43787% monodragon.................... 0.38903% multiweather.................. 0.34073% monowater..................... 0.30545% hailoffense................... 0.30307% monofighting.................. 0.26705% monosteel..................... 0.19017% monoghost..................... 0.18867% monobug....................... 0.18459% monodark...................... 0.17503% hailstall..................... 0.16578% monoice....................... 0.16438% monoground.................... 0.13939% monorock...................... 0.12697% monofire...................... 0.12405% monoflying.................... 0.10021% tricksand..................... 0.09921% monopoison.................... 0.08707% monograss..................... 0.08522% tailwind...................... 0.08500% mononormal.................... 0.06668% tricksun...................... 0.04954% monoelectric.................. 0.04632% gravity....................... 0.03661% allweather.................... 0.03066% monofairy..................... 0.01834% trickhail..................... 0.01152% fear.......................... 0.01101% sandfear...................... 0.00698% trickrain..................... 0.00543% trapper....................... 0.00135% Stalliness (mean: -0.029) -2.0|##### |######## -1.5|############ |################ -1.0|################# |###################### -0.5|##################### |########################## 0.0|############################## |########################### +0.5|############################## |############################## +1.0|############### |############ +1.5|##### |#### +2.0|## |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.35%