sand..........................40.42815% balance.......................40.23605% weatherless...................34.01647% offense.......................25.36902% rain..........................20.22295% hyperoffense..................19.37363% semistall..................... 8.54404% stall......................... 6.47725% voltturn...................... 5.08429% dragmag....................... 4.63821% sun........................... 2.91882% hail.......................... 2.51243% sandstall..................... 1.63026% choice........................ 1.40199% monotype...................... 1.30624% sunstall...................... 1.14288% rainstall..................... 0.84815% monopsychic................... 0.69078% sandoffense................... 0.67204% hailstall..................... 0.53036% rainoffense................... 0.43794% trickroom..................... 0.40717% hailoffense................... 0.29233% monodragon.................... 0.18076% tricksun...................... 0.13375% multiweather.................. 0.09829% monobug....................... 0.07974% monoghost..................... 0.07351% monosteel..................... 0.05639% gravity....................... 0.05537% tailwind...................... 0.05251% monowater..................... 0.04810% monofighting.................. 0.04212% monoelectric.................. 0.03918% sunoffense.................... 0.03843% monoground.................... 0.03490% monoice....................... 0.03116% tricksand..................... 0.01830% monofire...................... 0.01243% monodark...................... 0.00809% monorock...................... 0.00467% monopoison.................... 0.00385% mononormal.................... 0.00049% monograss..................... 0.00008% monofairy..................... 0.00005% monoflying.................... 0.00003% allweather.................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.066) -2.0|###### |######## -1.5|########### |############ -1.0|############ |############### -0.5|######### |############## 0.0|#################### |################### +0.5|####################### |############################## +1.0|############### |########## +1.5|#### |#### +2.0|### |# +2.5|# |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%