sand..........................40.94747% balance.......................39.75978% weatherless...................31.55173% offense.......................23.92750% rain..........................21.08757% hyperoffense..................18.96108% semistall.....................11.06966% stall......................... 6.28199% voltturn...................... 5.74763% hail.......................... 3.95477% dragmag....................... 3.90947% sun........................... 2.50116% choice........................ 2.01361% sunstall...................... 1.78679% sandstall..................... 1.60069% monotype...................... 1.48416% monopsychic................... 1.15500% rainoffense................... 1.00088% hailstall..................... 0.82157% sandoffense................... 0.39991% trickroom..................... 0.27868% rainstall..................... 0.23569% hailoffense................... 0.22083% monodragon.................... 0.16006% tricksun...................... 0.13651% monoghost..................... 0.05329% multiweather.................. 0.04267% monobug....................... 0.03520% monofighting.................. 0.03233% monoelectric.................. 0.02131% gravity....................... 0.02021% tailwind...................... 0.01273% monowater..................... 0.00933% monosteel..................... 0.00741% monoice....................... 0.00337% monoground.................... 0.00284% monofire...................... 0.00264% sunoffense.................... 0.00237% monodark...................... 0.00120% monopoison.................... 0.00010% monorock...................... 0.00005% mononormal.................... 0.00002% monograss..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% allweather.................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.094) -2.0|######### |######### -1.5|############## |############# -1.0|######## |############ -0.5|######### |############### 0.0|####################### |##################### +0.5|############################# |############################## +1.0|################### |############# +1.5|######## |###### +2.0|#### |# +2.5|# |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%