weatherless...................92.08770% hyperoffense..................43.42718% offense.......................42.48761% balance.......................11.60573% batonpass.....................10.65031% monotype...................... 9.83654% sun........................... 3.54170% dragmag....................... 3.07367% rain.......................... 3.04569% monoghost..................... 2.75163% monobug....................... 2.64553% mononormal.................... 1.93761% monopsychic................... 1.61436% voltturn...................... 1.57543% monoelectric.................. 1.56374% semistall..................... 1.36458% hail.......................... 1.30235% trapper....................... 1.19173% sand.......................... 1.12119% stall......................... 1.11490% sunoffense.................... 1.10895% multiweather.................. 1.00572% rainoffense................... 0.83031% choice........................ 0.82773% monoflying.................... 0.50133% monodragon.................... 0.39817% monorock...................... 0.38321% monopoison.................... 0.36445% hailoffense................... 0.31614% sandoffense................... 0.31443% monodark...................... 0.29235% monosteel..................... 0.26757% monowater..................... 0.18780% monoground.................... 0.13222% monograss..................... 0.11418% monofire...................... 0.10860% monofairy..................... 0.10843% monofighting.................. 0.07205% monoice....................... 0.05615% trickroom..................... 0.03558% gravity....................... 0.02678% sunstall...................... 0.01456% tailwind...................... 0.01311% sandstall..................... 0.01301% fear.......................... 0.01089% rainstall..................... 0.00990% hailstall..................... 0.00397% trickhail..................... 0.00311% Stalliness (mean: -0.865) -4.0| | -3.0|## |#### -2.0|########## |#################### -1.0|############################## |########################### 0.0|############## |###### +1.0|## |# +2.0| | +3.0| | +4.0| | more negative = more offensive, more positive = more stall one # = 0.84%