weatherless...................77.88417% offense.......................37.68776% balance.......................36.01498% hyperoffense..................13.63982% sun...........................12.73916% semistall..................... 8.90151% voltturn...................... 8.45301% rain.......................... 8.40416% monotype...................... 6.39819% stall......................... 3.75592% multiweather.................. 2.48986% batonpass..................... 2.33174% monopsychic................... 2.10563% sand.......................... 2.09703% monoghost..................... 1.64958% monobug....................... 1.43801% hail.......................... 1.36534% mononormal.................... 0.85390% sunoffense.................... 0.80682% rainoffense................... 0.45979% monosteel..................... 0.36472% monorock...................... 0.36105% monowater..................... 0.33328% choice........................ 0.30438% monoflying.................... 0.24449% monodragon.................... 0.23639% sunstall...................... 0.17437% monofairy..................... 0.16556% trickroom..................... 0.16536% monodark...................... 0.16525% monoground.................... 0.15811% monoice....................... 0.14982% monofighting.................. 0.14413% monofire...................... 0.12441% monoelectric.................. 0.12412% monopoison.................... 0.11218% hailoffense................... 0.09425% sandoffense................... 0.09021% tricksun...................... 0.08902% monograss..................... 0.08061% rainstall..................... 0.07739% dragmag....................... 0.04891% sandstall..................... 0.04441% tailwind...................... 0.02630% fear.......................... 0.01804% sandfear...................... 0.01804% trapper....................... 0.00978% Stalliness (mean: -0.040) | -3.0|# |# -2.0|## |####### -1.0|################# |############################ 0.0|############################## |######################## +1.0|################ |###### +2.0|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.74%