weatherless...................78.32071% offense.......................43.02505% balance.......................27.57801% voltturn......................16.33169% stall.........................13.45409% hyperoffense.................. 9.78317% sand.......................... 8.38273% rain.......................... 8.36293% sun........................... 7.11227% semistall..................... 6.15967% multiweather.................. 2.44087% trickroom..................... 2.01098% sandstall..................... 0.86684% sandoffense................... 0.29826% hail.......................... 0.26262% gravity....................... 0.14496% monotype...................... 0.11318% rainoffense................... 0.09957% tailwind...................... 0.09655% choice........................ 0.09187% hailoffense................... 0.08270% sunoffense.................... 0.07256% rainstall..................... 0.06069% dragmag....................... 0.05157% sunstall...................... 0.04961% monobug....................... 0.03469% monofire...................... 0.01823% trickrain..................... 0.01165% monowater..................... 0.01069% trapper....................... 0.01015% monosteel..................... 0.00770% monoelectric.................. 0.00661% monofairy..................... 0.00625% monodragon.................... 0.00571% monopoison.................... 0.00460% tricksand..................... 0.00420% monodark...................... 0.00383% monoice....................... 0.00376% mononormal.................... 0.00347% monograss..................... 0.00256% monoflying.................... 0.00227% monofighting.................. 0.00139% tricksun...................... 0.00087% monoground.................... 0.00067% monorock...................... 0.00063% monoghost..................... 0.00021% allweather.................... 0.00011% monopsychic................... 0.00008% trickhail..................... 0.00003% hailstall..................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.216) -2.0|# |###### -1.0|############# |############################## 0.0|####################### |################ +1.0|######### |##### +2.0|##### |## +3.0|####### |# more negative = more offensive, more positive = more stall one # = 0.86%