offense.......................50.11562% weatherless...................44.56571% sun...........................40.68098% rain..........................22.50586% balance.......................21.60155% hyperoffense..................20.67613% multiweather..................13.53550% sunoffense.................... 5.17006% semistall..................... 4.68490% sand.......................... 4.35849% stall......................... 2.92180% monotype...................... 2.79155% rainoffense................... 2.14510% hail.......................... 1.64065% voltturn...................... 0.66248% sunstall...................... 0.63030% dragmag....................... 0.63003% monoghost..................... 0.41048% sandoffense................... 0.40349% monopsychic................... 0.39664% hailoffense................... 0.31277% mononormal.................... 0.30978% sandstall..................... 0.28308% monofighting.................. 0.27197% trickroom..................... 0.25658% monodark...................... 0.24972% monowater..................... 0.24839% monosteel..................... 0.17718% monobug....................... 0.14740% monofairy..................... 0.14062% monofire...................... 0.13657% tailwind...................... 0.12699% monoflying.................... 0.11705% choice........................ 0.11043% gravity....................... 0.09456% rainstall..................... 0.09273% monoelectric.................. 0.08283% monodragon.................... 0.08156% tricksand..................... 0.06730% monorock...................... 0.06401% monopoison.................... 0.06206% trapper....................... 0.05706% monoground.................... 0.05275% monograss..................... 0.04258% tricksun...................... 0.02584% trickrain..................... 0.02573% monoice....................... 0.02445% allweather.................... 0.00312% fear.......................... 0.00189% swagplay...................... 0.00092% Stalliness (mean: -0.328) | -2.0|## |########### -1.0|########################## |############################## 0.0|##################### |########## +1.0|####### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.89%