sun...........................60.82797% offense.......................45.48160% weatherless...................27.90346% rain..........................25.06253% balance.......................24.00074% multiweather..................16.65912% hyperoffense..................16.33395% sunoffense.................... 7.38215% semistall..................... 7.23198% stall......................... 6.95173% sand.......................... 2.19650% sunstall...................... 1.86940% rainoffense................... 1.75062% monotype...................... 1.16573% hail.......................... 1.11206% sandstall..................... 0.79025% monopsychic................... 0.72244% dragmag....................... 0.27214% gravity....................... 0.26174% monofighting.................. 0.23302% trickroom..................... 0.20274% hailoffense................... 0.20025% trickrain..................... 0.18545% voltturn...................... 0.13020% rainstall..................... 0.12294% monoghost..................... 0.10897% trapper....................... 0.05416% sandoffense................... 0.05375% tailwind...................... 0.02767% monobug....................... 0.02304% choice........................ 0.01540% monosteel..................... 0.01450% monodark...................... 0.01423% tricksun...................... 0.01413% monoflying.................... 0.01243% monodragon.................... 0.01010% mononormal.................... 0.00934% monoice....................... 0.00713% monopoison.................... 0.00608% monofire...................... 0.00399% monowater..................... 0.00311% monofairy..................... 0.00240% monograss..................... 0.00073% monorock...................... 0.00066% monoelectric.................. 0.00010% fear.......................... 0.00008% monoground.................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.091) | -2.0|# |####### -1.0|########################## |############################## 0.0|################# |########## +1.0|########## |###### +2.0|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.88%