sun...........................57.75660% offense.......................40.13847% weatherless...................32.95531% balance.......................27.29041% rain..........................18.18476% multiweather..................12.59935% hyperoffense..................12.46780% semistall.....................10.18487% stall......................... 9.91845% sunoffense.................... 7.38674% sand.......................... 3.52173% sandstall..................... 1.78140% rainoffense................... 1.60543% sunstall...................... 1.47352% gravity....................... 0.64081% hail.......................... 0.31539% rainstall..................... 0.28878% monotype...................... 0.10764% dragmag....................... 0.09076% trickroom..................... 0.06145% trickrain..................... 0.05909% monopsychic................... 0.05066% voltturn...................... 0.03610% monofighting.................. 0.03502% monoghost..................... 0.01048% hailoffense................... 0.00884% sandoffense................... 0.00710% monoflying.................... 0.00316% monodark...................... 0.00213% tricksun...................... 0.00209% tailwind...................... 0.00204% trapper....................... 0.00194% mononormal.................... 0.00192% monoice....................... 0.00174% monobug....................... 0.00144% choice........................ 0.00076% monodragon.................... 0.00060% monosteel..................... 0.00025% monofire...................... 0.00022% monowater..................... 0.00017% monopoison.................... 0.00011% monograss..................... 0.00004% monofairy..................... 0.00000% monorock...................... 0.00000% monoelectric.................. 0.00000% fear.......................... 0.00000% monoground.................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.126) | -2.0|# |#### -1.0|################# |############################## 0.0|############### |########## +1.0|########### |######## +2.0|## |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.94%