weatherless...................74.31549% offense.......................44.47761% balance.......................42.48891% sand.......................... 9.18605% hyperoffense.................. 8.77433% sun........................... 8.39814% rain.......................... 6.81734% monotype...................... 3.37586% hail.......................... 3.08344% trickroom..................... 2.83590% semistall..................... 2.48668% tricksun...................... 2.38816% multiweather.................. 1.80046% stall......................... 1.77247% monowater..................... 1.39952% monofairy..................... 1.22718% sandoffense................... 0.99800% choice........................ 0.99560% sunoffense.................... 0.87831% sunstall...................... 0.31315% monopsychic................... 0.20161% rainstall..................... 0.18480% monoflying.................... 0.14719% rainoffense................... 0.12999% monoghost..................... 0.12069% monorock...................... 0.08901% hailstall..................... 0.07414% monodragon.................... 0.06525% monofire...................... 0.06204% mononormal.................... 0.05461% monoground.................... 0.04034% monosteel..................... 0.02129% monoice....................... 0.01792% monopoison.................... 0.01599% hailoffense................... 0.00629% monodark...................... 0.00347% monobug....................... 0.00083% monograss..................... 0.00073% voltturn...................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.045) -2.0|# | -1.5|## |####### -1.0|############ |############### -0.5|################# |############################## 0.0|########################## |################### +0.5|########### |############ +1.0|################## |## +1.5|## |## +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.57%