weatherless...................64.36245% balance.......................49.64210% offense.......................41.69937% sand..........................14.96559% sun...........................11.13333% rain.......................... 8.31199% hail.......................... 6.96014% multiweather.................. 5.73350% hyperoffense.................. 5.72106% trickroom..................... 5.12436% tricksun...................... 4.80677% monotype...................... 2.82907% monowater..................... 2.30974% semistall..................... 1.66488% stall......................... 1.27259% rainstall..................... 0.47817% sandoffense................... 0.41022% monopsychic................... 0.27771% monofairy..................... 0.08291% monoflying.................... 0.05441% monorock...................... 0.05403% choice........................ 0.02885% sunoffense.................... 0.02858% rainoffense................... 0.02689% monodragon.................... 0.01931% monofire...................... 0.01538% mononormal.................... 0.01426% monoghost..................... 0.00490% monosteel..................... 0.00265% sunstall...................... 0.00258% monopoison.................... 0.00143% monoice....................... 0.00118% hailstall..................... 0.00088% hailoffense................... 0.00081% monodark...................... 0.00021% monoground.................... 0.00016% monograss..................... 0.00003% monobug....................... 0.00001% voltturn...................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.017) -2.0|## | -1.5|# |#### -1.0|######## |##### -0.5|############### |############################ 0.0|############################## |########################## +0.5|######### |##### +1.0|############# |## +1.5| |## +2.0| | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.66%