weatherless...................77.21077% balance.......................43.73496% semistall.....................23.44011% offense.......................17.80900% rain..........................13.99947% stall.........................11.23146% sun........................... 9.24907% voltturn...................... 8.53090% hyperoffense.................. 3.78447% multiweather.................. 2.22655% sunstall...................... 1.18755% hail.......................... 0.95136% rainstall..................... 0.94176% sand.......................... 0.81588% monotype...................... 0.46405% sandstall..................... 0.39177% trickroom..................... 0.29870% batonpass..................... 0.26166% choice........................ 0.24362% monofairy..................... 0.18494% sunoffense.................... 0.16421% trickrain..................... 0.12092% tricksun...................... 0.11790% monodark...................... 0.07623% rainoffense................... 0.05036% monowater..................... 0.03680% mononormal.................... 0.03518% monopoison.................... 0.03249% monodragon.................... 0.03191% monosteel..................... 0.03074% dragmag....................... 0.02689% monoghost..................... 0.01153% monoground.................... 0.00912% monoice....................... 0.00446% monobug....................... 0.00414% monoelectric.................. 0.00379% monofighting.................. 0.00326% monorock...................... 0.00309% monoflying.................... 0.00232% hailoffense................... 0.00231% monograss..................... 0.00205% monopsychic................... 0.00090% trapper....................... 0.00034% fear.......................... 0.00030% monofire...................... 0.00017% sandoffense................... 0.00001% hailstall..................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.660) | -1.0|###### |######### 0.0|############### |########################## +1.0|############################## |################ +2.0|####### |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.90%