weatherless...................63.55215% offense.......................49.83262% balance.......................31.64309% sand..........................18.39131% rain..........................15.35207% hyperoffense..................12.90326% sun........................... 5.49148% multiweather.................. 4.72107% semistall..................... 4.17421% hail.......................... 2.06131% voltturn...................... 1.75636% stall......................... 1.44682% rainoffense................... 1.31497% monotype...................... 1.27370% sandoffense................... 0.95155% sunoffense.................... 0.89194% trickroom..................... 0.78417% sandstall..................... 0.67755% batonpass..................... 0.62481% hailoffense................... 0.22470% monobug....................... 0.16165% monowater..................... 0.13184% tricksun...................... 0.12955% monoice....................... 0.12382% monoghost..................... 0.10433% tricksand..................... 0.09974% monograss..................... 0.09630% tailwind...................... 0.09286% monorock...................... 0.09057% monodark...................... 0.08484% monoelectric.................. 0.07681% monofairy..................... 0.07452% monopoison.................... 0.06535% dragmag....................... 0.06076% mononormal.................... 0.05159% trickrain..................... 0.04586% monodragon.................... 0.04471% monoflying.................... 0.04127% monopsychic................... 0.03554% monoground.................... 0.03554% monosteel..................... 0.02866% gravity....................... 0.02293% trapper....................... 0.02293% monofire...................... 0.01949% monofighting.................. 0.01720% trickhail..................... 0.01376% rainstall..................... 0.01146% sunstall...................... 0.00917% Stalliness (mean: -0.197) |#### -1.5|###### |########### -1.0|#################### |########################## -0.5|############################## |############################ 0.0|############################# |###################### +0.5|#################### |########### +1.0|######## |##### +1.5|## |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%