weatherless...................62.50801% offense.......................48.95673% balance.......................33.27290% sand..........................19.82481% rain..........................15.94698% hyperoffense..................11.70202% sun........................... 5.16719% multiweather.................. 5.08895% semistall..................... 4.38170% hail.......................... 1.76846% stall......................... 1.68665% voltturn...................... 1.63857% rainoffense................... 1.28335% sandoffense................... 0.97620% sandstall..................... 0.83496% trickroom..................... 0.80044% monotype...................... 0.77333% sunoffense.................... 0.70358% batonpass..................... 0.48353% hailoffense................... 0.16709% tricksun...................... 0.14005% monowater..................... 0.11060% monoice....................... 0.09043% tricksand..................... 0.08528% monoghost..................... 0.08479% monograss..................... 0.07737% monobug....................... 0.06714% monofairy..................... 0.06094% trickrain..................... 0.06005% monorock...................... 0.05319% tailwind...................... 0.05066% monoelectric.................. 0.04313% dragmag....................... 0.04229% mononormal.................... 0.03106% monodark...................... 0.03066% monoflying.................... 0.02555% monopsychic................... 0.02195% monopoison.................... 0.01866% gravity....................... 0.01735% monodragon.................... 0.01573% monofighting.................. 0.01459% monoground.................... 0.01402% monofire...................... 0.01282% trapper....................... 0.01216% trickhail..................... 0.01047% rainstall..................... 0.01019% monosteel..................... 0.00895% sunstall...................... 0.00824% Stalliness (mean: -0.156) |### -1.5|##### |########## -1.0|################### |########################## -0.5|############################## |############################ 0.0|############################## |####################### +0.5|##################### |############ +1.0|######### |##### +1.5|## |# +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%