weatherless...................70.38313% balance.......................49.34887% offense.......................38.80159% rain..........................18.80882% sand..........................14.33713% voltturn......................12.67222% semistall..................... 4.50340% hyperoffense.................. 4.43506% multiweather.................. 4.04551% rainoffense................... 3.08494% stall......................... 2.91107% sandstall..................... 2.71326% sun........................... 0.32205% hail.......................... 0.19437% monotype...................... 0.02653% sandoffense................... 0.02323% monofairy..................... 0.02311% sunoffense.................... 0.00700% tailwind...................... 0.00653% trickroom..................... 0.00506% hailoffense................... 0.00296% batonpass..................... 0.00146% monoice....................... 0.00140% monopsychic................... 0.00102% trapper....................... 0.00092% monoghost..................... 0.00076% gravity....................... 0.00058% monodark...................... 0.00011% monoflying.................... 0.00007% monowater..................... 0.00003% trickrain..................... 0.00002% monoelectric.................. 0.00001% tricksand..................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofire...................... 0.00000% monofighting.................. 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% dragmag....................... 0.00000% mononormal.................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.128) | -1.5|# |### -1.0|##### |#################### -0.5|########### |############# 0.0|############ |############### +0.5|############################## |################ +1.0|####### |## +1.5|# | +2.0| |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.71%