offense.......................70.16996% weatherless...................55.07846% balance.......................29.00707% sun...........................20.30179% sand..........................15.53989% rain.......................... 9.36688% multiweather.................. 3.36759% trickroom..................... 3.15686% hail.......................... 3.08059% tricksun...................... 3.04296% tailwind...................... 2.56947% hyperoffense.................. 0.77171% sandoffense................... 0.75857% choice........................ 0.31164% semistall..................... 0.04046% monotype...................... 0.02870% monowater..................... 0.02870% stall......................... 0.01080% tricksand..................... 0.00498% sunoffense.................... 0.00090% trickhail..................... 0.00009% voltturn...................... 0.00002% dragmag....................... 0.00002% rainoffense................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% monofighting.................. 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.141) -1.5| | -1.0|# |##### -0.5|##### |############################## 0.0|########### |## +0.5|##### |#### +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 1.55%