weatherless...................84.95668% offense.......................46.76867% balance.......................34.02442% hyperoffense..................12.18351% sun........................... 8.87344% voltturn...................... 8.44120% semistall..................... 5.70304% hail.......................... 2.58627% sand.......................... 2.06613% rain.......................... 1.77308% trickroom..................... 1.50619% monotype...................... 1.46935% stall......................... 1.32036% hailoffense................... 1.24855% choice........................ 0.84386% sunoffense.................... 0.62821% monopoison.................... 0.25821% multiweather.................. 0.25560% monosteel..................... 0.24952% monodragon.................... 0.20398% monograss..................... 0.20289% monowater..................... 0.18182% monoflying.................... 0.10291% monobug....................... 0.10270% monofighting.................. 0.10189% monoghost..................... 0.09608% tricksun...................... 0.08958% monodark...................... 0.07256% sunstall...................... 0.05720% sandstall..................... 0.05468% monoground.................... 0.05414% monofire...................... 0.05414% dragmag....................... 0.04353% monoelectric.................. 0.04047% rainoffense................... 0.03603% monopsychic................... 0.02428% sandoffense................... 0.02428% monofairy..................... 0.02376% monoice....................... 0.02176% mononormal.................... 0.01619% monorock...................... 0.00821% tailwind...................... 0.00809% Stalliness (mean: -0.140) |# -2.0| |## -1.5|##### |######## -1.0|################### |################## -0.5|###################### |############################## 0.0|####################### |##################### +0.5|################## |############### +1.0|###### |####### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%