weatherless...................91.36548% offense.......................50.69113% balance.......................30.44298% hyperoffense..................13.92186% semistall..................... 4.90128% hail.......................... 4.39809% sun........................... 3.98763% voltturn...................... 3.80736% hailoffense................... 2.26901% choice........................ 0.50192% trickroom..................... 0.41730% rain.......................... 0.24876% sunoffense.................... 0.15019% stall......................... 0.04275% rainoffense................... 0.01409% monotype...................... 0.00221% monopoison.................... 0.00221% sand.......................... 0.00005% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.413) |## -2.0| | -1.5|# | -1.0|############################## |# -0.5|# |### 0.0|### |## +0.5|############ |### +1.0|# |## +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.65%