weatherless...................90.36663% offense.......................56.94568% hyperoffense..................26.29562% balance.......................16.21906% voltturn......................10.51989% sun........................... 5.07323% hail.......................... 2.86904% sunoffense.................... 2.46009% trickroom..................... 1.44254% rain.......................... 1.28610% rainoffense................... 1.26055% sand.......................... 0.52780% semistall..................... 0.52648% monotype...................... 0.39087% hailoffense................... 0.22231% monoground.................... 0.10977% monofighting.................. 0.09993% multiweather.................. 0.07027% monodragon.................... 0.04663% monorock...................... 0.03619% sandoffense................... 0.02690% monograss..................... 0.02018% monodark...................... 0.01642% monoice....................... 0.01571% sandstall..................... 0.01317% stall......................... 0.01317% monowater..................... 0.01173% choice........................ 0.00976% mononormal.................... 0.00963% monofire...................... 0.00842% trapper....................... 0.00798% dragmag....................... 0.00620% monopoison.................... 0.00613% monoghost..................... 0.00562% monoelectric.................. 0.00383% monofairy..................... 0.00067% tailwind...................... 0.00060% monopsychic................... 0.00024% tricksand..................... 0.00013% monobug....................... 0.00005% monosteel..................... 0.00000% trickrain..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.583) |# -2.0|### |##### -1.5|######### |############### -1.0|############# |############ -0.5|###################### |############################## 0.0|################# |######## +0.5|##### |# +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.71%