weatherless...................92.53374% offense.......................53.06836% hyperoffense..................26.87493% balance.......................19.85374% voltturn...................... 4.15063% sun........................... 3.41249% rain.......................... 2.02228% rainoffense................... 2.02084% hail.......................... 1.95533% sunoffense.................... 1.79255% trickroom..................... 1.65109% semistall..................... 0.20295% sand.......................... 0.09752% hailoffense................... 0.06565% monotype...................... 0.05804% monorock...................... 0.04432% multiweather.................. 0.01331% monofighting.................. 0.01012% sandoffense................... 0.00449% choice........................ 0.00349% monoice....................... 0.00236% dragmag....................... 0.00093% trapper....................... 0.00041% monodragon.................... 0.00034% monofire...................... 0.00029% monopoison.................... 0.00026% mononormal.................... 0.00021% monoground.................... 0.00007% monofairy..................... 0.00003% monowater..................... 0.00002% monopsychic................... 0.00002% sandstall..................... 0.00002% stall......................... 0.00002% monodark...................... 0.00001% tricksand..................... 0.00000% monobug....................... 0.00000% tailwind...................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: -0.566) |# -2.0|#### |##### -1.5|######## |############# -1.0|######## |###### -0.5|################## |############################## 0.0|############## |######### +0.5|######## | +1.0| | +1.5| more negative = more offensive, more positive = more stall one # = 0.80%