weatherless...................76.34454% offense.......................49.03361% balance.......................29.26170% hyperoffense..................16.26050% sand..........................10.41417% sun........................... 8.99760% voltturn...................... 5.46218% semistall..................... 3.95558% hail.......................... 3.47539% rain.......................... 2.50300% monotype...................... 2.35894% multiweather.................. 1.71669% stall......................... 1.48860% sandoffense................... 1.23649% sunoffense.................... 1.20648% hailoffense................... 0.99640% trickroom..................... 0.75630% monodragon.................... 0.42017% monoflying.................... 0.36615% choice........................ 0.35414% rainoffense................... 0.34214% tricksand..................... 0.22209% monosteel..................... 0.21008% monobug....................... 0.19808% mononormal.................... 0.19208% monoice....................... 0.18007% monofire...................... 0.17407% monofairy..................... 0.15606% monofighting.................. 0.15006% monopsychic................... 0.14406% monowater..................... 0.13806% monoelectric.................. 0.11405% monorock...................... 0.10804% monoghost..................... 0.10804% monoground.................... 0.09604% tailwind...................... 0.07203% hailstall..................... 0.06603% monograss..................... 0.06002% monopoison.................... 0.06002% monodark...................... 0.05402% dragmag....................... 0.04202% sandstall..................... 0.04202% rainstall..................... 0.01801% tricksun...................... 0.01801% trickrain..................... 0.01200% trapper....................... 0.00600% Stalliness (mean: -0.250) -2.0|# |## -1.5|##### |################# -1.0|#################### |########################## -0.5|############################## |########################### 0.0|########################### |################### +0.5|############### |########### +1.0|####### |#### +1.5|## |# +2.0| |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.46%