weatherless...................76.63190% offense.......................47.23556% balance.......................30.56885% hyperoffense..................16.23339% sand..........................10.08196% sun........................... 9.21085% voltturn...................... 6.14477% semistall..................... 4.26308% hail.......................... 3.21937% rain.......................... 2.53514% monotype...................... 1.85756% stall......................... 1.69913% multiweather.................. 1.66655% sunoffense.................... 1.35089% sandoffense................... 1.26135% hailoffense................... 0.94465% trickroom..................... 0.88017% monodragon.................... 0.34406% rainoffense................... 0.32877% monoflying.................... 0.28066% choice........................ 0.27244% tricksand..................... 0.25723% monoice....................... 0.17907% monobug....................... 0.15660% monosteel..................... 0.15135% mononormal.................... 0.14484% monofire...................... 0.12628% monofairy..................... 0.12018% monowater..................... 0.11841% monofighting.................. 0.10931% monopsychic................... 0.10430% monorock...................... 0.08644% monoelectric.................. 0.08302% monoground.................... 0.07446% monoghost..................... 0.06869% hailstall..................... 0.06793% tailwind...................... 0.06631% monopoison.................... 0.04589% monodark...................... 0.04325% monograss..................... 0.04320% sandstall..................... 0.04189% dragmag....................... 0.03597% tricksun...................... 0.01584% rainstall..................... 0.01584% trickrain..................... 0.00859% trapper....................... 0.00429% Stalliness (mean: -0.226) -2.0|# |## -1.5|###### |################## -1.0|#################### |########################## -0.5|############################## |########################### 0.0|########################### |#################### +0.5|################ |############# +1.0|######## |##### +1.5|### |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%