weatherless...................80.69030% offense.......................39.81078% balance.......................38.18702% hyperoffense..................15.26086% voltturn......................10.63403% sun...........................10.46394% sand.......................... 7.14620% sunoffense.................... 4.22527% stall......................... 3.68754% semistall..................... 3.05380% trickroom..................... 2.64078% rain.......................... 1.77271% sandoffense................... 1.09495% tricksand..................... 0.79123% multiweather.................. 0.77356% hail.......................... 0.70040% hailoffense................... 0.13058% monotype...................... 0.11866% monoice....................... 0.10754% rainoffense................... 0.04056% choice........................ 0.01001% monowater..................... 0.00455% monograss..................... 0.00382% mononormal.................... 0.00203% monofire...................... 0.00038% monoelectric.................. 0.00034% monoflying.................... 0.00031% monopsychic................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.115) -2.0| |# -1.5|###### |################## -1.0|################# |###################### -0.5|############################## |############ 0.0|####################### |################### +0.5|####################### |################# +1.0|######### |##### +1.5|# |### +2.0|## |### +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%