weatherless...................86.18481% offense.......................44.41463% balance.......................33.64856% hyperoffense..................15.13525% voltturn......................10.26834% sand.......................... 7.22354% semistall..................... 5.15473% hail.......................... 4.22852% monotype...................... 1.78749% stall......................... 1.64683% trickroom..................... 1.55161% sun........................... 1.54512% rain.......................... 0.85912% hailoffense................... 0.56698% choice........................ 0.47825% mononormal.................... 0.39602% monobug....................... 0.33543% sunoffense.................... 0.32677% sandstall..................... 0.27050% monoice....................... 0.19476% monograss..................... 0.11037% sandoffense................... 0.10820% monorock...................... 0.10820% monopoison.................... 0.09955% trickhail..................... 0.09738% monodragon.................... 0.09522% monoflying.................... 0.08873% monoelectric.................. 0.07791% monowater..................... 0.07358% tricksand..................... 0.07141% hailstall..................... 0.06059% monodark...................... 0.05626% rainoffense................... 0.05410% tailwind...................... 0.05410% monosteel..................... 0.05410% monoghost..................... 0.05410% monopsychic................... 0.04977% monofire...................... 0.04977% multiweather.................. 0.04112% dragmag....................... 0.03462% monofighting.................. 0.02813% monoground.................... 0.01948% monofairy..................... 0.01515% tricksun...................... 0.01082% gravity....................... 0.00866% trickrain..................... 0.00433% Stalliness (mean: -0.189) -2.0|#### |#### -1.5|####### |########### -1.0|################# |###################### -0.5|########################## |############################# 0.0|############################## |####################### +0.5|##################### |########### +1.0|######### |###### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.44%