weatherless...................85.68645% offense.......................43.54451% balance.......................34.40350% hyperoffense..................14.89730% voltturn......................11.14062% sand.......................... 7.79959% semistall..................... 5.38315% hail.......................... 4.25578% stall......................... 1.77155% trickroom..................... 1.64455% sun........................... 1.56455% monotype...................... 1.49510% rain.......................... 0.73084% hailoffense................... 0.63159% choice........................ 0.45885% mononormal.................... 0.33803% monobug....................... 0.29885% sandstall..................... 0.28566% sunoffense.................... 0.27545% monoice....................... 0.16631% trickhail..................... 0.09937% sandoffense................... 0.09272% monorock...................... 0.08528% monopoison.................... 0.08419% monograss..................... 0.07473% monoflying.................... 0.07043% hailstall..................... 0.06898% monodragon.................... 0.06605% monowater..................... 0.06534% tricksand..................... 0.06480% monodark...................... 0.05869% tailwind...................... 0.05556% monoelectric.................. 0.05525% monoghost..................... 0.04644% monosteel..................... 0.04481% monofire...................... 0.04119% rainoffense................... 0.04043% multiweather.................. 0.03721% monopsychic................... 0.03642% dragmag....................... 0.02834% monofighting.................. 0.02319% monoground.................... 0.01540% monofairy..................... 0.01100% tricksun...................... 0.01050% gravity....................... 0.00629% trickrain..................... 0.00314% Stalliness (mean: -0.174) -2.0|#### |#### -1.5|####### |########### -1.0|################# |##################### -0.5|######################### |############################ 0.0|############################## |####################### +0.5|###################### |############ +1.0|######### |###### +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%