weatherless...................79.86193% balance.......................41.24318% offense.......................32.36595% voltturn......................21.03667% hyperoffense..................16.75339% sand..........................12.45443% semistall..................... 7.42636% sun........................... 5.14272% trickroom..................... 3.15944% hail.......................... 2.42390% stall......................... 2.21113% hailoffense................... 0.48845% choice........................ 0.42629% monotype...................... 0.17636% sandstall..................... 0.16714% rain.......................... 0.11702% monodark...................... 0.08943% tailwind...................... 0.08938% mononormal.................... 0.06717% hailstall..................... 0.06443% sunoffense.................... 0.05352% trickhail..................... 0.03215% monoice....................... 0.00975% monobug....................... 0.00700% monopoison.................... 0.00212% monograss..................... 0.00052% monoelectric.................. 0.00029% monofighting.................. 0.00009% monopsychic................... 0.00007% monofire...................... 0.00005% tricksand..................... 0.00003% monodragon.................... 0.00000% sandoffense................... 0.00000% rainoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.099) -2.0|### |######## -1.5|########### |######### -1.0|######## |#################### -0.5|#################### |################ 0.0|############################## |################### +0.5|######################## |##################### +1.0|######## |########## +1.5|## |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%