weatherless...................71.03747% balance.......................39.47976% sand..........................24.85791% voltturn......................24.52286% hyperoffense..................22.31048% offense.......................18.30545% semistall.....................15.80779% stall......................... 4.09653% hail.......................... 3.28234% trickroom..................... 0.86597% sun........................... 0.82220% sandstall..................... 0.18149% hailoffense................... 0.13994% hailstall..................... 0.12259% choice........................ 0.06554% monotype...................... 0.03290% sunoffense.................... 0.03114% mononormal.................... 0.02625% monodark...................... 0.00652% tailwind...................... 0.00652% trickhail..................... 0.00331% rain.......................... 0.00009% monopoison.................... 0.00006% monoice....................... 0.00005% monoelectric.................. 0.00001% monograss..................... 0.00001% monofire...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% rainoffense................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.027) -2.0|# |############## -1.5|################## |###### -1.0|## |######## -0.5|############# |##### 0.0|############ |######### +0.5|############################## |#################### +1.0|############# |################### +1.5|## |###### +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.56%