weatherless...................94.30423% offense.......................39.00048% balance.......................36.55142% hyperoffense..................13.50604% semistall..................... 9.88290% voltturn...................... 4.45911% sand.......................... 1.76603% hail.......................... 1.69491% rain.......................... 1.39042% trickroom..................... 1.26216% stall......................... 1.05916% monotype...................... 0.92447% sun........................... 0.88943% choice........................ 0.65997% hailoffense................... 0.27258% monofighting.................. 0.23800% rainoffense................... 0.23480% sunoffense.................... 0.13968% sandoffense................... 0.12624% monograss..................... 0.09860% monowater..................... 0.09548% monodragon.................... 0.08191% monoelectric.................. 0.07937% monopoison.................... 0.06849% tailwind...................... 0.06837% mononormal.................... 0.06331% multiweather.................. 0.04424% monorock...................... 0.04311% monoflying.................... 0.04258% gravity....................... 0.04222% monoghost..................... 0.03704% monobug....................... 0.03639% monosteel..................... 0.02368% trickhail..................... 0.02054% monofire...................... 0.01820% monodark...................... 0.01444% monoice....................... 0.01169% trickrain..................... 0.01065% monopsychic................... 0.00428% monofairy..................... 0.00327% monoground.................... 0.00238% hailstall..................... 0.00238% sandstall..................... 0.00158% tricksand..................... 0.00079% Stalliness (mean: -0.066) -2.0|## |##### -1.5|###### |############## -1.0|################ |################# -0.5|######################## |############################# 0.0|############################## |############################# +0.5|######################### |################ +1.0|###################### |#### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.41%