weatherless...................94.98493% balance.......................35.93774% offense.......................28.60259% hyperoffense..................25.89144% semistall..................... 8.38987% voltturn...................... 6.09455% hail.......................... 2.11823% sand.......................... 1.79231% stall......................... 1.17837% monotype...................... 0.67359% trickroom..................... 0.62031% choice........................ 0.60924% rain.......................... 0.58260% sun........................... 0.54553% monofighting.................. 0.49805% rainoffense................... 0.22400% monodragon.................... 0.12533% hailoffense................... 0.11036% tailwind...................... 0.06458% sandoffense................... 0.04933% sunoffense.................... 0.04346% multiweather.................. 0.02360% monograss..................... 0.02043% monowater..................... 0.01720% monoelectric.................. 0.01141% trickhail..................... 0.00718% monorock...................... 0.00071% monoflying.................... 0.00036% monopoison.................... 0.00010% monoghost..................... 0.00002% monodark...................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.213) -2.0|##### |########## -1.5|############ |######################## -1.0|############################## |######## -0.5|################### |################# 0.0|####################### |############################# +0.5|############################# |################ +1.0|############ |########## +1.5|##### | +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.40%