weatherless...................71.47925% offense.......................39.32350% balance.......................37.75567% voltturn......................14.05061% hyperoffense..................12.05235% sand..........................11.38803% rain.......................... 8.69472% semistall..................... 6.85822% hail.......................... 6.23897% stall......................... 4.01027% sun........................... 3.14921% choice........................ 1.99147% trickroom..................... 1.74792% monotype...................... 1.45354% hailoffense................... 1.16819% multiweather.................. 0.85471% sandstall..................... 0.85288% rainoffense................... 0.44811% sandoffense................... 0.42414% sunoffense.................... 0.31669% dragmag....................... 0.31301% tricksun...................... 0.21961% monowater..................... 0.18236% monobug....................... 0.15249% monoghost..................... 0.13200% monosteel..................... 0.12616% monoice....................... 0.09977% gravity....................... 0.09301% monodragon.................... 0.08820% monodark...................... 0.08035% monofighting.................. 0.07934% monoelectric.................. 0.07802% monopsychic................... 0.07651% monofairy..................... 0.07471% monoflying.................... 0.07344% monopoison.................... 0.07294% monorock...................... 0.06768% monofire...................... 0.06007% monograss..................... 0.05983% mononormal.................... 0.05759% tailwind...................... 0.05697% rainstall..................... 0.04431% hailstall..................... 0.03551% monoground.................... 0.03005% trickrain..................... 0.02981% tricksand..................... 0.02326% allweather.................... 0.01703% sunstall...................... 0.01387% trapper....................... 0.00962% trickhail..................... 0.00413% swagplay...................... 0.00177% fear.......................... 0.00009% Stalliness (mean: 0.002) -2.0|## |#### -1.5|###### |########## -1.0|############# |################### -0.5|####################### |############################## 0.0|############################# |########################### +0.5|######################## |################## +1.0|############ |######## +1.5|#### |## +2.0|## |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%