weatherless...................71.30534% offense.......................38.84117% balance.......................38.02261% voltturn......................14.76588% hyperoffense..................12.00274% sand..........................11.61672% rain.......................... 8.68623% semistall..................... 7.00924% hail.......................... 6.28562% stall......................... 4.12424% sun........................... 3.01131% choice........................ 2.13798% trickroom..................... 1.82196% hailoffense................... 1.25114% monotype...................... 1.18630% sandstall..................... 0.89013% multiweather.................. 0.81667% rainoffense................... 0.41471% sandoffense................... 0.40388% dragmag....................... 0.33070% sunoffense.................... 0.31099% tricksun...................... 0.22767% monowater..................... 0.14689% monobug....................... 0.11907% monoghost..................... 0.10962% monosteel..................... 0.09487% gravity....................... 0.09408% monoice....................... 0.08652% monodragon.................... 0.07357% monoelectric.................. 0.06578% monodark...................... 0.06474% monofighting.................. 0.06468% monopoison.................... 0.06283% monofairy..................... 0.05945% monopsychic................... 0.05835% tailwind...................... 0.05637% monoflying.................... 0.05506% monorock...................... 0.05281% monofire...................... 0.04640% monograss..................... 0.04565% mononormal.................... 0.04425% rainstall..................... 0.03947% hailstall..................... 0.03024% trickrain..................... 0.02965% monoground.................... 0.02515% tricksand..................... 0.02092% allweather.................... 0.01635% sunstall...................... 0.01188% trapper....................... 0.00864% trickhail..................... 0.00399% swagplay...................... 0.00169% fear.......................... 0.00002% Stalliness (mean: 0.012) -2.0|## |#### -1.5|####### |########## -1.0|############# |################## -0.5|####################### |############################## 0.0|############################# |########################### +0.5|######################## |################### +1.0|############ |######## +1.5|#### |## +2.0|## |## +2.5|# |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%