weatherless...................73.34984% balance.......................34.80470% offense.......................25.31965% sand..........................16.64837% stall.........................15.80693% hyperoffense..................15.63212% voltturn......................15.59777% semistall..................... 8.43660% rain.......................... 4.91880% hail.......................... 4.46998% sandstall..................... 3.62636% choice........................ 3.24140% dragmag....................... 1.52674% hailoffense................... 1.50422% tailwind...................... 0.75066% sun........................... 0.74885% trickroom..................... 0.64033% sunoffense.................... 0.31622% multiweather.................. 0.13557% monotype...................... 0.08573% rainoffense................... 0.08366% monoghost..................... 0.06585% sandoffense................... 0.05932% rainstall..................... 0.03647% gravity....................... 0.03459% tricksun...................... 0.02748% hailstall..................... 0.00376% monofairy..................... 0.00326% monobug....................... 0.00306% monoelectric.................. 0.00264% monoice....................... 0.00221% monopsychic................... 0.00190% monowater..................... 0.00170% monopoison.................... 0.00112% mononormal.................... 0.00075% monoflying.................... 0.00063% monofighting.................. 0.00058% monodragon.................... 0.00050% monoground.................... 0.00042% monorock...................... 0.00036% trickrain..................... 0.00028% monosteel..................... 0.00027% monodark...................... 0.00026% trickhail..................... 0.00024% monofire...................... 0.00022% sunstall...................... 0.00016% tricksand..................... 0.00006% allweather.................... 0.00005% monograss..................... 0.00003% trapper....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.354) -2.0|##### |###### -1.5|############## |############# -1.0|########## |############## -0.5|############### |#################### 0.0|###################### |####################### +0.5|############################## |########################### +1.0|################# |######### +1.5|###### |#### +2.0|###### |#### +2.5|######### |###### +3.0|######## |#### more negative = more offensive, more positive = more stall one # = 0.36%