weatherless...................73.55222% offense.......................34.20582% balance.......................31.33282% hyperoffense..................17.49261% voltturn......................14.13733% stall.........................13.56158% sand..........................12.42522% rain.......................... 5.32715% sun........................... 5.20942% hail.......................... 4.04132% semistall..................... 3.40718% sunoffense.................... 2.81698% choice........................ 2.72220% sandstall..................... 1.15392% hailoffense................... 0.80318% sandoffense................... 0.70205% multiweather.................. 0.55533% trickroom..................... 0.49159% dragmag....................... 0.43171% monotype...................... 0.39395% rainoffense................... 0.36465% monofire...................... 0.11275% monopsychic................... 0.06611% monoflying.................... 0.05788% monoelectric.................. 0.05407% tricksun...................... 0.04379% monodark...................... 0.04357% monobug....................... 0.03335% monoghost..................... 0.00858% monopoison.................... 0.00575% monodragon.................... 0.00348% monoice....................... 0.00323% monowater..................... 0.00309% monosteel..................... 0.00131% monorock...................... 0.00078% hailstall..................... 0.00056% rainstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.125) -2.0|### |########## -1.0|################### |##################### 0.0|############################## |###################### +1.0|######### |## +2.0|### |#### +3.0|########## more negative = more offensive, more positive = more stall one # = 0.74%